The game also inspired three remakes: Myst: Masterpiece Edition, a re-release of the game with higher resolution images and extra features, realMyst, a full 3D remake with weather and an additional age, and realMyst: Masterpiece Edition, a version of realMyst with updated graphics and other new features.
Myst was created by Cyan Worlds to be an immersive experience, rather than a typical game. Several of the game's main features were introduced as a means to immerse people more fully, such as the game being in 3D, the inability to die or lose and modeling additional details that no one would really notice (such as individual screws).
PlotEditThe game begins with Atrus falling down into the Star Fissure and dropping a Myst linking book. The Stranger, the name given to the player by Myst fans, finds the book and subsequently links to Myst, where they are tasked with exploring the island.
Their first encounter with another human on the island is with Sirrus and Achenar, who are trapped within the red and blue books and request that The Stranger visit the ages to find the pages to their books to free them.
As The Stranger explores the four ages, Sirrus and Achenar begin to tell him/her more about their imprisonment and past, explaining that they are the sons of Atrus and Catherine and that their father Atrus wrote the ages. However, each blames the other for the destruction of the books in The Library with Achenar blaming Sirrus' greed and Sirrus blaming Achenar's instability. Though their stories conflict, each figure that Atrus is dead and they are forever trapped in their prisons.
After returning all four pages from the ages, they both tell The Stranger to find a pattern in a burnt book and use it in the fireplace, which will lead them to their final pages. They both warn The Stranger not to touch the green book, as they will become trapped there forever.
At this point, players can experience either the two bad endings or the good ending. The first bad ending results from bringing the red page back to Sirrus, who swaps places with The Stranger. Sirrus laughs at him/her and tears the pages from the book, eager to find Achenar. The second ending is similar and results from bringing the blue page back to Achenar. He gloats as The Stranger becomes trapped in the Blue Book and tears out the blue pages, stranding them there.
The good ending is achieved by finding a white page and bringing it to the green book, which contains Atrus. However, Atrus is stuck within the book (as Sirrus and Achenar had torn a single white page from his linking book, stranding him there) and requests The Stranger find the missing page. If the player links to the D'ni age before finding the page, they become stuck there with Atrus forever. If they bring the page, Atrus links back to Myst and appears to burn the Red and Blue books containing Sirrus and Achenar (though later games contradict this). He then asks The Stranger for their help in fighting Gehn and rescuing Catherine on Riven, setting up the events of Riven.
The original gameplay of Myst was different than nearly any game that had been made before it. Rand and Robyn Miller had wanted the game to be made in a true 3-D environment, free for the player to explore, but due to technical limitations of the time, this was simply impossible (they later created a version of Myst like this, called realMyst). The game was instead created as a series of pre-rendered 3-D images, arranged into a hypercard stack. The player then navigates through the stack, seemingly traveling around the island. In addition, there were some animations and videos created for the game. All in all, more than 2500 images were created and over 60 minutes of video were shot for the finished game.
Another technical limitation faced by the original Myst game was the graphical capabilities of computers at the time. While the images created were rendered in millions of colors, most computers at the time could only handle 256 colors. This was solved by dithering all the images in the game. In order for the dithering to work, a special palette of 256 colors were created for each age. The palette changes were disguised within the black screens during the transition between ages.
Myst is also significant because it is one of the first games to use 1st person perspective and is regarded as one of the games that uses it most effectively. The 1st person perspective essentially puts the user into the game and makes them feel like they really are experiencing the events in the game.
The majority of the game is navigated by clicking on the side of the screen that corresponds to the direction that the user wants to move. Users can also click on books to open them, click on pages to turn them, and click on panels to link to the ages. Puzzles require you to click on various components to solve them as well. You may also need to click on drawers to open them. Players can grab and hold pages, but nothing else.
Notes & TriviaEdit
- This game was the best selling PC game of all time until 2001, when it was overtaken by The Sims. It is currently the 8th best selling PC game of all time.
- Myst was featured in the April 27, 2014 comic of Bill Holbrooks' On the Fastrack, noting its 20th anniversary.